//\\\\\\\\\\\\\\\\\ //\\\\N3f3r\\\\\\\\\ //\\\\\\\\\\\\\\\\\\\ //SET LAUNCH OPTIONS: -console -refresh 60 -dxlevel 60 -nocrashdialog -dev -w 1280 -h 800 -heapsize 1048576 -high bind f10 "jpeg" ///////////////////// //////N3f3r///////// /////////////////// alias +cj "+duck; +jump"; alias -cj "-duck; -jump" alias w1 "wait" alias w2 "wait; wait" alias w3 "wait; wait; wait" alias w4 "wait; wait; wait; wait" alias w5 "wait; wait; wait; wait; wait" alias w6 "wait; wait; wait; wait; wait; wait" alias w7 "wait; wait; wait; wait; wait; wait; wait" alias w8 "wait; wait; wait; wait; wait; wait; wait; wait" alias w9 "wait; wait; wait; wait; wait; wait; wait; wait; wait" alias w10 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait" bind f1 "" bind f2 "" bind f3 "" bind f4 "" bind f5 "jpeg" bind f6 "" bind f7 "" bind f8 "" bind f9 "" bind f10 "" bind f11 "" bind f12 "" voice_enable 1 sv_voiceenable 1 //Pro Gaming Commands xD t. aku ankka mat_monitorgamma 1.6 cl_radaralpha 255 cl_ragdoll_physics_enable 0 // settings cl_cloud_settings "0" sensitivity "0.69" zoom_sensitivity_ratio "1.0" cl_dynamiccrosshair "0" cl_autowepswitch "0" hud_fastswitch "0" cl_crosshairusealpha "1" cl_crosshairalpha "255" cl_crosshairscale "1337" cl_downloadfilter "nosounds" cl_autohelp "0" cl_show_achievement_popups "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_smooth "0" cl_smoothtime "0.01" cl_timeout "999" cl_wpn_sway_interp "0" cl_minmodels "0" cl_min_t "1" cl_min_ct "1" cl_showfps "1" cl_c4dynamiclight "1" cl_c4progressbar "1" cl_crosshaircolor "5" cl_crosshaircolor_g "0" cl_crosshaircolor_r "255" cl_crosshaircolor_b "204" // netcode rate "30000" cl_cmdrate "66" cl_updaterate "66" fps_max "301" sv_maxupdaterate "300" cl_interp "0.0.1" voice_enable "2" // grafik r_shadowmaxrendered "32" r_shadows "1" r_rootlod "2" r_renderoverlayfragment "0" r_3dsky "0" r_PhysPropStaticLighting "0" r_WaterDrawReflection "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "-1" r_decals "0" mp_decals "0" mat_bumpmap "0" mat_specular "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_picmip "2" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_clipz "1" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_shadowstate "1" mat_trilinear "0" mat_vsync "0" mat_wateroverlaysize "8" // blood violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"